63 Data Found
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2015Innovation in Game TechnologyANT VRANT VRValve Steam ControllerANTVR Ltd.ANTVR Ltd.Innovation in Game TechnologyTBDhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2015Innovation in Game TechnologyCall of Duty: Black Ops IIICall of Duty: Black Ops IIIValve Steam ControllerTreyarchActivisionInnovation in Game TechnologyMartin Donlon, Trevor WalkerDirectors of Technologyhide this columnhttp://www.mobygames.com/game/windows/call-of-duty-black-ops-iii/creditsNO VIDEOInnovationInnovationN/AN/A
2015Innovation in Game TechnologyGrow HomeGrow HomeValve Steam ControllerReflections InteractiveUbisoftInnovation in Game TechnologyAndrew Willans, Justin LimGame Design, Level Designhide this columnhttp://www.mobygames.com/game/windows/grow-home/creditshttp://www.youtube.com/watch?v=3uVkN5lllNQ&t=3m50sInnovationInnovationN/AN/A
2015Innovation in Game TechnologyGuitar Hero LiveGuitar Hero LiveValve Steam ControllerFreeStyle GamesActivisionInnovation in Game TechnologyTBDhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2015Innovation in Game TechnologyValve Steam ControllerValve Steam ControllerValve Steam ControllerValveValveInnovation in Game TechnologyTBDhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2014Innovation in Game TechnologyAssassin's Creed UnityAssassin's Creed UnityP.T.Ubisoft Divertissements Inc.Ubisoft, Inc.Innovation in Game Technology Frédérick ChampouxLead Core Technology Programmerhide this columnhttp://www.mobygames.com/game/windows/assassins-creed-unity/creditshttps://www.youtube.com/watch?v=zJppUe1D-ZAInnovationInnovationN/AN/A
2014Innovation in Game TechnologyEyePlayEyePlayP.T.EyeClickEyeClickInnovation in Game TechnologyTBDhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2014Innovation in Game TechnologyP.T. (Playable Trailer)P.T. (Playable Trailer)P.T.KonamiKonamiInnovation in Game TechnologyTBDhide this columnNO TEXThttps://www.youtube.com/watch?v=lZJu-wyoWr4InnovationInnovationN/AN/A
2012Innovation in Game TechnologyGaikaiGaikaiSpheroSONYSONYInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2012Innovation in Game TechnologyGameglobeGameglobeSpheroSQUARE ENIXSQUARE ENIXInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2012Innovation in Game TechnologyGoogle Native Client NaClGoogle Native Client NaClSpheroGOOGLEGOOGLEInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2012Innovation in Game TechnologySpheroSpheroSpheroOrbotixOrbotixInnovation in Game TechnologyTBDn/ahide this columnn/aNO VIDEOInnovationInnovationN/AN/A
2012Innovation in Game TechnologySymphonySymphonySpheroEmpty Clip StudiosEmpty Clip StudiosInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2011Innovation in Game TechnologyChild of EdenChild of EdenL.A. NoireQ EntertainmentUBISOFTInnovation in Game TechnologyEiichiro IshigeGame Design Directorhide this columnhttp://www.mobygames.com/game/xbox360/child-of-eden/creditsNO VIDEOInnovationInnovationN/AN/A
2011Innovation in Game TechnologyJust Dance 3Just Dance 3L.A. NoireUBISOFTUBISOFTInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2011Innovation in Game TechnologyL.A. NoireL.A. NoireL.A. NoireTeam BondiROCKSTARInnovation in Game TechnologyOliver BaoHead of R&Dhide this columnhttp://www.mobygames.com/game/ps3/la-noire/creditsNO VIDEOInnovationInnovationN/AN/A
2011Innovation in Game TechnologyRayman OriginsRayman OriginsL.A. NoireUBISOFTUBISOFTInnovation in Game TechnologyMihnea IliceviciDesignhide this columnhttp://www.mobygames.com/game/windows/rayman-origins/creditsNO VIDEOInnovationInnovationN/AN/A
2011Innovation in Game TechnologyRiftRiftL.A. NoireTrion WorldsTrion WorldsInnovation in Game TechnologyDrew Clowery, Christopher Junior, Matthew Kelley, Andrew Krausnick,Joshua Kurtz, Adrian Lim, Ian Noble, Gina ReamsSystems Designhide this columnhttp://www.mobygames.com/game/windows/rift/creditsNO VIDEOInnovationInnovationN/AN/A
2010Innovation in Game TechnologyHeavy RainHeavy RainKinect Quantic DreamSONYInnovation in Game TechnologySophie BuhlLead Game Builderhide this columnhttp://www.mobygames.com/game/ps3/heavy-rain/creditsNO VIDEOInnovationInnovationN/AN/A
2010Innovation in Game TechnologyKinect Kinect Kinect MICROSOFTMICROSOFTInnovation in Game TechnologyProfessor Andrew BlakeManaging Directorhide this columnhttp://blogs.wsj.com/tech-europe/2010/11/08/key-kinect-technology-devised-in-cambridge-lab/NO VIDEOInnovationInnovationN/AN/A
2010Innovation in Game TechnologyOnLiveOnLiveKinect OnLiveOnLiveInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2010Innovation in Game TechnologyuDrawuDrawKinect THQTHQInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2010Innovation in Game TechnologyXNA Game Studio 4XNA Game Studio 4Kinect MICROSOFTMICROSOFTInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2009Innovation in Game TechnologyDJ HeroDJ HeroRed Faction GuerrillaFreeStyleGamesACTIVISIONInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2009Innovation in Game TechnologyRed Faction GuerrillaRed Faction GuerrillaRed Faction GuerrillaVOLITIONTHQInnovation in Game TechnologyEric Arnold, Jay Kreibichn/ahide this columnhttp://www.mobygames.com/game/ps3/red-faction-guerrilla/creditsNO VIDEOInnovationInnovationN/AN/A
2009Innovation in Game TechnologyUnity EngineUnity EngineRed Faction GuerrillaUnity TechnologiesUnity TechnologiesInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2008Innovation in Game TechnologyFallout 3Fallout 3Fallout 3BETHESDA BETHESDA Innovation in Game TechnologySteve Meistern/ahide this columnhttp://www.mobygames.com/game/windows/fallout-3/creditsNO VIDEOInnovationInnovationN/AN/A
2008Innovation in Game TechnologyGamebryo 2.5Gamebryo 2.5Fallout 3EMERGENTEMERGENTInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2008Innovation in Game TechnologyMetal Gear Solid 4: Guns of the PatriotsMetal Gear Solid 4: Guns of the PatriotsFallout 3KOJIMA PRODUCTIONSKONAMIInnovation in Game TechnologyHideo KojimaGame Design, Planning, Concepthide this columnhttp://www.mobygames.com/game/ps3/metal-gear-solid-4-guns-of-the-patriots/creditsNO VIDEOInnovationInnovationN/AN/A
2008Innovation in Game TechnologyMirror’s EdgeMirror’s EdgeFallout 3EAEAInnovation in Game TechnologyThomas AnderssonLead Designerhide this columnhttp://www.mobygames.com/game/ps3/mirrors-edge/creditsNO VIDEOInnovationInnovationN/AN/A
2008Innovation in Game TechnologyTorque Game Engine Advanced 1.7.1Torque Game Engine Advanced 1.7.1Fallout 3GARAGE GAMESGARAGE GAMESInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2007Innovation in Game TechnologyCall of Duty 4Call of Duty 4Call of Duty 4Infinity WardACTIVISIONInnovation in Game TechnologyRichard A. Baker, Robert Field, Francesco Gigliotti, Earl Hammon Jr.n/ahide this columnhttp://www.mobygames.com/game/windows/call-of-duty-4-modern-warfare/creditsNO VIDEOInnovationInnovationN/AN/A
2007Innovation in Game TechnologyThe Eye of JudgmentThe Eye of JudgmentCall of Duty 4SONYSONYInnovation in Game TechnologyYusuke Watanabe, Shou Asano (Paical Inc.),Kyousuke Wakasa, Eiji Yamada, Sho SugaGame Designershide this columnhttp://www.mobygames.com/game/ps3/eye-of-judgment/creditsNO VIDEOInnovationInnovationN/AN/A
2006Innovation in Game TechnologyHavok FX 4.0Havok FX 4.0Nintendo WiiHAVOKHAVOKInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2006Innovation in Game TechnologyNintendo WiiNintendo WiiNintendo WiiNINTENDONINTENDOInnovation in Game TechnologyTBDn/ahide this columnn/aNO VIDEOInnovationInnovationN/AN/A
2006Innovation in Game TechnologySony PlayStation 3Sony PlayStation 3Nintendo WiiSONYSONYInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2006Innovation in Game TechnologyUnreal Engine 3Unreal Engine 3Nintendo WiiEPIC GamesEPIC GamesInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2006Innovation in Game TechnologyVivox Precision StudioVivox Precision StudioNintendo WiiVIVOXVIVOXInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2005Innovation in Game TechnologyGuitar HeroGuitar HeroGuitar HeroHarmonixRED OCTANEInnovation in Game TechnologyEran Egozy, Eric Malafeew, Phil Winstonn/ahide this columnhttp://www.mobygames.com/game/ps2/guitar-hero/creditsNO VIDEOInnovationInnovationN/AN/A
2005Innovation in Game TechnologyNintendogsNintendogsGuitar HeroNINTENDONINTENDOInnovation in Game TechnologyYoji InagakiVoice Input Programmerhide this columnhttp://www.mobygames.com/game/nintendo-ds/nintendogs/creditsNO VIDEOInnovationInnovationN/AN/A
2005Innovation in Game TechnologyPlayStation Portable (PSP)PlayStation Portable (PSP)Guitar HeroSONYSONYInnovation in Game Technologyhide this columnNO TEXTNO VIDEOInnovationInnovationN/AN/A
2005Innovation in Game TechnologyThe MoviesThe MoviesGuitar HeroLIONHEAD STUDIOSACTIVISIONInnovation in Game TechnologyAdrian MooreLead Designerhide this columnhttp://www.mobygames.com/game/windows/movies/creditsNO VIDEOInnovationInnovationN/AN/A
2005Innovation in Game TechnologyWarioWare: Twisted!WarioWare: Twisted!Guitar HeroIntelligent SystemsNINTENDOInnovation in Game TechnologyNoriyuki Sato, Norikatsu Furuta, Ko Takeuchi,Kazuyoshi Osawa, Takaya Fujii, Goro Abe, Hideo Hatayama,Yasutaka Takeuchi, Kyoko Watanabe, Ryutaro Takahashi,Osamu Yamauchi, Kenichi Nishimaki, Toshihiro Nishii,Kenji Matsumoto, Yuki Tsuji, Masanobu Matsunaga,Naoko Mori, Masaru Nishimura, Youhei Kubotsu,Kazuhiko Furukawa, Kazuhito Norimoto, Yasuhito Fujisawa,Eiko Haruki, Naotaka Ohnishi, Teruyuki Hirosawa,Mami Nishimura, Yasuhisa Baba, Masayuki Taira, Yukie KuwaGame Designhide this columnhttp://www.mobygames.com/game/gameboy-advance/warioware-twisted/creditsNO VIDEOInnovationInnovationN/AN/A
2004Innovation in Game TechnologyChronicles of Riddick: Escape from Butcher BayChronicles of Riddick: Escape from Butcher BayNintendo DSStarbreeze Studios, Tigon StudiosVIVENDI UNIVERSALInnovation in Game TechnologyFredrik Ljungdahl, Jens AnderssonLead Game Designershide this columnhttp://www.mobygames.com/game/windows/chronicles-of-riddick-escape-from-butcher-bay/creditsNO VIDEOInnovationInnovationN/AN/A
2004Innovation in Game TechnologyDonkey KongaDonkey KongaNintendo DSNAMCONINTENDOInnovation in Game Technologyhide this columnhttp://www.mobygames.com/game/gamecube/donkey-konga/creditsNO VIDEOInnovationInnovationN/AN/A
2004Innovation in Game TechnologyEye Toy: AntigravEye Toy: AntigravNintendo DSHarmonixSONYInnovation in Game TechnologyDan SchmidtGame Systems Designhide this columnhttp://www.mobygames.com/game/ps2/eyetoy-antigrav/creditsNO VIDEOInnovationInnovationN/AN/A
2004Innovation in Game TechnologyNintendo DSNintendo DSNintendo DSNINTENDONINTENDOInnovation in Game TechnologyTBDn/ahide this columnn/aNO VIDEOInnovationInnovationN/AN/A
2004Innovation in Game TechnologyTaiko Drum MasterTaiko Drum MasterNintendo DSNAMCONAMCOInnovation in Game TechnologyTakeharu KijimaGame Designerhide this columnhttp://www.imdb.com/title/tt0810047/fullcredits?ref_=tt_ov_st_smNO VIDEOInnovationInnovationN/AN/A
2003Innovation in Game TechnologyBoktai: The Sun is in Your HandBoktai: The Sun is in Your HandEye ToyKONAMIKONAMIInnovation in Game TechnologyHideo KojimaGame Design, Storyhide this columnhttp://www.mobygames.com/game/gameboy-advance/boktai-the-sun-is-in-your-hand/creditsNO VIDEOInnovationInnovationN/AN/A
2003Innovation in Game TechnologyEye ToyEye ToyEye ToySONYSONYInnovation in Game TechnologyRichard Marks, Ph.D.n/ahide this columnn/aNO VIDEOInnovationInnovationN/AN/A

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