2015 | Control Design, 2D or Limited 3D | Axiom Verge | Axiom Verge | Super Mario Maker | Tom Happ | Tom Happ | Control Design | Tom Happ | Designer / Programmer / Composer / Artist | hide this column | http://www.giantbomb.com/axiom-verge/3030-37976/credits/ | NO VIDEO | Game Design | Game Design | N/A | N/A |
2015 | Control Design, 2D or Limited 3D | Super Mario Maker | Super Mario Maker | Super Mario Maker | Nintendo | Nintendo | Control Design | Satoko Okada | Lead UI Design | hide this column | http://www.mobygames.com/game/wii-u/super-mario-maker/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2015 | Control Design, 3D | Brothers: A Tale of Two Sons | Brothers: A Tale of Two Sons | Splatoon | Starbreeze Studios | 505 Games | Control Design | Carl Granberg | Lead Gameplay Programmer | hide this column | http://www.mobygames.com/game/playstation-4/brothers-a-tale-of-two-sons/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2015 | Control Design, 3D | Metal Gear Solid V: The Phantom Pain | Metal Gear Solid V: The Phantom Pain | Splatoon | Kojima Productions | Konami Digital Entertainment | Control Design | Noriaki Okamura | UI Design | hide this column | http://www.mobygames.com/game/playstation-4/metal-gear-solid-v-the-phantom-pain/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2015 | Control Design, 3D | Splatoon | Splatoon | Splatoon | Nintendo | Nintendo | Control Design | TBD | | hide this column | http://www.mobygames.com/game/wii-u/splatoon/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2015 | Control Design, 3D | The Legend of Zelda: Majora's Mask | The Legend of Zelda: Majora's Mask | Splatoon | Grezzo, Nintendo | Nintendo | Control Design | Yuichi Yamamoto, Kenji Matsutani | Tool Program, Technical Program | hide this column | http://nintendo.wikia.com/wiki/The_Legend_of_Zelda:_Majora's_Mask_3D/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2015 | Control Design, 3D | The Witcher 3: Wild Hunt | The Witcher 3: Wild Hunt | Splatoon | CD Projekt Red | CD Projekt | Control Design | Dan-Marian Voinescu, Yaroslav Getsevich, Fernando Forero, Vladimir Vilimovsky, Bartosz Bigaj | UI Team | hide this column | http://www.mobygames.com/game/windows/witcher-3-wild-hunt/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 2D or Limited 3D | EyePlay | EyePlay | Super Smash Bros. | EyeClick | EyeClick | Control Design | TBD | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 2D or Limited 3D | Leo's Fortune | Leo's Fortune | Super Smash Bros. | 1337 & Senri LLC | 1337 & Senri LLC | Control Design | TBD | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 2D or Limited 3D | Magic 2015 - Duels of the Planeswalkers | Magic 2015 - Duels of the Planeswalkers | Super Smash Bros. | Stainless Games | Wizards of the Coast | Control Design | TBD | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 2D or Limited 3D | OlliOlli | OlliOlli | Super Smash Bros. | Roll7 | Roll7 | Control Design | John Ribbins | Game Designer | hide this column | http://www.mobygames.com/game/windows/olliolli/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 2D or Limited 3D | Super Smash Bros. | Super Smash Bros. | Super Smash Bros. | HAL Laboratory, Inc. | Nintendo Co., Ltd. | Control Design | TBD | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 3D | Bayonetta 2 | Bayonetta 2 | Middle-earth: Shadow of Mordor | Platinum Games | Nintendo | Control Design | Mai Ohkura | Interface Design Lead | hide this column | https://www.youtube.com/watch?v=YR34yRGotyk | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 3D | Destiny | Destiny | Middle-earth: Shadow of Mordor | Bungie Software | Activision | Control Design | David Candland | UI Design Lead | hide this column | http://www.mobygames.com/game/xbox-one/destiny_/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 3D | Infamous: Second Son | Infamous: Second Son | Middle-earth: Shadow of Mordor | Sucker Punch Productions LLC | Sony Computer Entertainment America, Inc. | Control Design | Nate Fox | Game Design | hide this column | http://www.mobygames.com/game/playstation-4/infamous-second-son/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 3D | Middle-earth: Shadow of Mordor | Middle-earth: Shadow of Mordor | Middle-earth: Shadow of Mordor | Monolith Productions | Warner Bros. Interactive | Control Design | Bob Roberts | Lead Designer, Gameplay | hide this column | http://www.mobygames.com/game/windows/middle-earth-shadow-of-mordor/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2014 | Control Design, 3D | Watch Dogs | Watch Dogs | Middle-earth: Shadow of Mordor | Ubisoft Divertissements Inc. | Ubisoft, Inc. | Control Design | Kevin Guillemette | Team Lead Game Design | hide this column | http://www.mobygames.com/game/windows/watch_dogs/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 2D or Limited 3D | Badland | Badland | Rayman Legends | Frogmind | Frogmind | Control Design | Johannes Vuorinen | Code | hide this column | http://www.mobygames.com/game/android/badland/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 2D or Limited 3D | Civilization V: Brave New World | Civilization V: Brave New World | Rayman Legends | Firaxis Games | 2K | Control Design | Ken Grey | Programming Lead | hide this column | http://www.gamefaqs.com/pc/707664-sid-meiers-civilization-v-brave-new-world/credit | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 2D or Limited 3D | Dragon’s Crown | Dragon’s Crown | Rayman Legends | Vanillaware, ATLUS | ATLUS | Control Design | Kentaro Ohnishi, Takafumi Noma, Hajime Neya, Takehiro Yamamoto,Teruhisa Kanayama, Yuya Uenishi | Programmers | hide this column | http://www.mobygames.com/game/ps3/dragons-crown/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 2D or Limited 3D | Mario & Luigi: Dream Team | Mario & Luigi: Dream Team | Rayman Legends | AlphaDream | NINTENDO | Control Design | | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 2D or Limited 3D | Rayman Legends | Rayman Legends | Rayman Legends | UBISOFT | UBISOFT | Control Design | Emile Morel | Lead Game Designer | hide this column | https://www.youtube.com/watch?v=r6rcuQp5scQ | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 3D | Batman: Arkham Origins | Batman: Arkham Origins | The Last of Us | Warner Bros. Games | Warner Bros. Games | Control Design | Olivier Pomarez | Lead Programmer | hide this column | http://www.mobygames.com/game/windows/batman-arkham-origins/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 3D | Beyond: Two Souls | Beyond: Two Souls | The Last of Us | Quantic Dream | SONY | Control Design | Jean-Charles Perrier | Lead Game Logic | hide this column | http://www.mobygames.com/game/ps3/beyond-two-souls/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 3D | Luigi’s Mansion: Dark Moon | Luigi’s Mansion: Dark Moon | The Last of Us | Next Level Games | NINTENDO | Control Design | | | hide this column | http://www.metacritic.com/game/3ds/luigis-mansion-dark-moon/details | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 3D | The Last of Us | The Last of Us | The Last of Us | NAUGHTY DOG | SONY | Control Design | Ian Jones | Programmers | hide this column | http://tinyurl.com/lastuscred | NO VIDEO | Game Design | Game Design | N/A | N/A |
2013 | Control Design, 3D | Tom Clancy’s Splinter Cell Blacklist | Tom Clancy’s Splinter Cell Blacklist | The Last of Us | UBISOFT | UBISOFT | Control Design | Michael Wasilewski | Gameplay Lead | hide this column | http://www.mobygames.com/game/ps3/tom-clancys-splinter-cell-blacklist/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 2D or Limited 3D | Escape Plan | Escape Plan | Mark of the Ninja | Fun Bits Interactive | SONY | Control Design | | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 2D or Limited 3D | Mark of the Ninja | Mark of the Ninja | Mark of the Ninja | Klei Entertainment | MICROSOFT | Control Design | Nels Anderson | Lead Designer | hide this column | http://www.mobygames.com/game/windows/mark-of-the-ninja/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 2D or Limited 3D | New Super Mario Bros. U | New Super Mario Bros. U | Mark of the Ninja | NINTENDO | NINTENDO | Control Design | Keigo Nakanishi | Player Programming | hide this column | http://www.mobygames.com/game/wii-u/new-super-mario-bros-u/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 2D or Limited 3D | Soul Calibur V | Soul Calibur V | Mark of the Ninja | PROJECT SOUL | NAMCO BANDAI | Control Design | Danielle Hunt | Engineer & Editor | hide this column | http://www.allgame.com/game.php?id=75888&tab=credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 2D or Limited 3D | Street Fighter X Tekken | Street Fighter X Tekken | Mark of the Ninja | Dimps / Capcom | CAPCOM | Control Design | Takuo Katsura | Senior Programmer | hide this column | http://www.mobygames.com/game/windows/street-fighter-x-tekken/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 2D or Limited 3D | Tales from Space: Mutant Blobs Attack | Tales from Space: Mutant Blobs Attack | Mark of the Ninja | Drinkbox Studios | MICROSOFT | Control Design | | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 3D | Far Cry 3 | Far Cry 3 | Far Cry 3 | UBISOFT | UBISOFT | Control Design | Jamie Keen | n/a | hide this column | http://www.mobygames.com/game/ps3/far-cry-3/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 3D | Halo 4 | Halo 4 | Far Cry 3 | 343 Industries | MICROSOFT | Control Design | Scott Stevens | Lead Programmer | hide this column | http://www.mobygames.com/game/xbox360/halo-4/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 3D | Resident Evil 6 | Resident Evil 6 | Far Cry 3 | CAPCOM | CAPCOM | Control Design | Soji Seta | Lead Engineer | hide this column | http://www.mobygames.com/game/ps3/resident-evil-6/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 3D | Steel Battalion: Heavy Armor | Steel Battalion: Heavy Armor | Far Cry 3 | FROM Software | CAPCOM | Control Design | | | hide this column | NO TEXT | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 3D | Tiny & Big: Grandpa’s Leftovers | Tiny & Big: Grandpa’s Leftovers | Far Cry 3 | Black Pants Studio | Black Pants Studio | Control Design | Christian Niemand, Sebastian Schulz, Johannes Spohr, Philipp Beau, Alexander Gerb,Alexander Jahl | Programming | hide this column | http://www.mobygames.com/game/windows/tiny-and-big-grandpas-leftovers/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2012 | Control Design, 3D | ZombiU | ZombiU | Far Cry 3 | UBISOFT | UBISOFT | Control Design | Guillaume Sauveur | Lead Gameplay Programmer | hide this column | http://www.mobygames.com/game/wii-u/zombiu/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 2D or Limited 3D | Anomaly: Warzone Earth | Anomaly: Warzone Earth | Kung-Fu High Impact | 11 bit studios | Piotr Musial | Control Design | Barlomiej Walecki | Game Programming | hide this column | http://www.mobygames.com/game/windows/anomaly-warzone-earth/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 2D or Limited 3D | Child of Eden | Child of Eden | Kung-Fu High Impact | Q Entertainment | UBISOFT | Control Design | Yoshio Inoue | Kinect Programmer | hide this column | http://www.mobygames.com/game/xbox360/child-of-eden/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 2D or Limited 3D | Kung-Fu High Impact | Kung-Fu High Impact | Kung-Fu High Impact | Virtual Air Guitar Company | Black Bean | Control Design | TBD | TBD | hide this column | n/a | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 2D or Limited 3D | Little Big Planet 2 | Little Big Planet 2 | Kung-Fu High Impact | Media Molecule | SONY | Control Design | Paul Holden | Programming Lead | hide this column | http://www.mobygames.com/game/ps3/littlebigplanet-2/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 2D or Limited 3D | Rayman Origins | Rayman Origins | Kung-Fu High Impact | UBISOFT | UBISOFT | Control Design | David Punset Martínez | Core Gameplay Programmer | hide this column | http://www.mobygames.com/game/windows/rayman-origins/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 3D | Batman: Arkham City | Batman: Arkham City | Batman: Arkham City | Rocksteady Studios | WARner Bros. Interactive Entertainment | Control Design | Bill Green, Ashraf Mohammad, Keith Nakamura, Magali Stretton, Jim Whitworth, Anthony Wicker, James Wicker | Designers | hide this column | http://www.mobygames.com/game/ps3/batman-arkham-city/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 3D | Bulletstorm | Bulletstorm | Batman: Arkham City | People Can Fly | EA | Control Design | Lukasz Migas | Lead Programmer | hide this column | http://www.mobygames.com/game/windows/bulletstorm/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 3D | El Shaddai: Ascension of the Metatron | El Shaddai: Ascension of the Metatron | Batman: Arkham City | Ignition Tokyo | UTV Ignition Entertainment | Control Design | | | hide this column | http://www.mobygames.com/game/xbox360/el-shaddai-ascension-of-the-metatron/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 3D | Gears of War 3 | Gears of War 3 | Batman: Arkham City | EPIC GAMES | MICROSOFT | Control Design | Joe Graf | Lead Programmer | hide this column | http://www.mobygames.com/game/xbox360/gears-of-war-3/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2011 | Control Design, 3D | Portal 2 | Portal 2 | Batman: Arkham City | VALVE | VALVE | Control Design | | | hide this column | http://www.mobygames.com/game/windows/portal-2/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |
2010 | Control Design, 2D or Limited 3D | DJ Hero 2 | DJ Hero 2 | Super Meat Boy | FreeStyleGames | ACTIVISION | Control Design | Alex Zoro | Programming Technical Lead | hide this column | http://www.mobygames.com/game/xbox360/dj-hero-2/credits | NO VIDEO | Game Design | Game Design | N/A | N/A |