2015 | Control Design, 2D or Limited 3D | Axiom Verge | Super Mario Maker | Tom Happ | Tom Happ | Tom Happ | Designer / Programmer / Composer / Artist |
2015 | Control Design, 2D or Limited 3D | Super Mario Maker | Super Mario Maker | Nintendo | Nintendo | Satoko Okada | Lead UI Design |
2015 | Control Design, 3D | Brothers: A Tale of Two Sons | Splatoon | Starbreeze Studios | 505 Games | Carl Granberg | Lead Gameplay Programmer |
2015 | Control Design, 3D | Metal Gear Solid V: The Phantom Pain | Splatoon | Kojima Productions | Konami Digital Entertainment | Noriaki Okamura | UI Design |
2015 | Control Design, 3D | Splatoon | Splatoon | Nintendo | Nintendo | TBD | |
2015 | Control Design, 3D | The Legend of Zelda: Majora's Mask | Splatoon | Grezzo, Nintendo | Nintendo | Yuichi Yamamoto, Kenji Matsutani | Tool Program, Technical Program |
2015 | Control Design, 3D | The Witcher 3: Wild Hunt | Splatoon | CD Projekt Red | CD Projekt | Dan-Marian Voinescu, Yaroslav Getsevich, Fernando Forero, Vladimir Vilimovsky, Bartosz Bigaj | UI Team |
2014 | Control Design, 2D or Limited 3D | EyePlay | Super Smash Bros. | EyeClick | EyeClick | TBD | |
2014 | Control Design, 2D or Limited 3D | Leo's Fortune | Super Smash Bros. | 1337 & Senri LLC | 1337 & Senri LLC | TBD | |
2014 | Control Design, 2D or Limited 3D | Magic 2015 - Duels of the Planeswalkers | Super Smash Bros. | Stainless Games | Wizards of the Coast | TBD | |
2014 | Control Design, 2D or Limited 3D | OlliOlli | Super Smash Bros. | Roll7 | Roll7 | John Ribbins | Game Designer |
2014 | Control Design, 2D or Limited 3D | Super Smash Bros. | Super Smash Bros. | HAL Laboratory, Inc. | Nintendo Co., Ltd. | TBD | |
2014 | Control Design, 3D | Bayonetta 2 | Middle-earth: Shadow of Mordor | Platinum Games | Nintendo | Mai Ohkura | Interface Design Lead |
2014 | Control Design, 3D | Destiny | Middle-earth: Shadow of Mordor | Bungie Software | Activision | David Candland | UI Design Lead |
2014 | Control Design, 3D | Infamous: Second Son | Middle-earth: Shadow of Mordor | Sucker Punch Productions LLC | Sony Computer Entertainment America, Inc. | Nate Fox | Game Design |
2014 | Control Design, 3D | Middle-earth: Shadow of Mordor | Middle-earth: Shadow of Mordor | Monolith Productions | Warner Bros. Interactive | Bob Roberts | Lead Designer, Gameplay |
2014 | Control Design, 3D | Watch Dogs | Middle-earth: Shadow of Mordor | Ubisoft Divertissements Inc. | Ubisoft, Inc. | Kevin Guillemette | Team Lead Game Design |
2013 | Control Design, 2D or Limited 3D | Badland | Rayman Legends | Frogmind | Frogmind | Johannes Vuorinen | Code |
2013 | Control Design, 2D or Limited 3D | Civilization V: Brave New World | Rayman Legends | Firaxis Games | 2K | Ken Grey | Programming Lead |
2013 | Control Design, 2D or Limited 3D | Dragon’s Crown | Rayman Legends | Vanillaware, ATLUS | ATLUS | Kentaro Ohnishi, Takafumi Noma, Hajime Neya, Takehiro Yamamoto,Teruhisa Kanayama, Yuya Uenishi | Programmers |
2013 | Control Design, 2D or Limited 3D | Mario & Luigi: Dream Team | Rayman Legends | AlphaDream | NINTENDO | | |
2013 | Control Design, 2D or Limited 3D | Rayman Legends | Rayman Legends | UBISOFT | UBISOFT | Emile Morel | Lead Game Designer |
2013 | Control Design, 3D | Batman: Arkham Origins | The Last of Us | Warner Bros. Games | Warner Bros. Games | Olivier Pomarez | Lead Programmer |
2013 | Control Design, 3D | Beyond: Two Souls | The Last of Us | Quantic Dream | SONY | Jean-Charles Perrier | Lead Game Logic |
2013 | Control Design, 3D | Luigi’s Mansion: Dark Moon | The Last of Us | Next Level Games | NINTENDO | | |
2013 | Control Design, 3D | The Last of Us | The Last of Us | NAUGHTY DOG | SONY | Ian Jones | Programmers |
2013 | Control Design, 3D | Tom Clancy’s Splinter Cell Blacklist | The Last of Us | UBISOFT | UBISOFT | Michael Wasilewski | Gameplay Lead |
2012 | Control Design, 2D or Limited 3D | Escape Plan | Mark of the Ninja | Fun Bits Interactive | SONY | | |
2012 | Control Design, 2D or Limited 3D | Mark of the Ninja | Mark of the Ninja | Klei Entertainment | MICROSOFT | Nels Anderson | Lead Designer |
2012 | Control Design, 2D or Limited 3D | New Super Mario Bros. U | Mark of the Ninja | NINTENDO | NINTENDO | Keigo Nakanishi | Player Programming |
2012 | Control Design, 2D or Limited 3D | Soul Calibur V | Mark of the Ninja | PROJECT SOUL | NAMCO BANDAI | Danielle Hunt | Engineer & Editor |
2012 | Control Design, 2D or Limited 3D | Street Fighter X Tekken | Mark of the Ninja | Dimps / Capcom | CAPCOM | Takuo Katsura | Senior Programmer |
2012 | Control Design, 2D or Limited 3D | Tales from Space: Mutant Blobs Attack | Mark of the Ninja | Drinkbox Studios | MICROSOFT | | |
2012 | Control Design, 3D | Far Cry 3 | Far Cry 3 | UBISOFT | UBISOFT | Jamie Keen | n/a |
2012 | Control Design, 3D | Halo 4 | Far Cry 3 | 343 Industries | MICROSOFT | Scott Stevens | Lead Programmer |
2012 | Control Design, 3D | Resident Evil 6 | Far Cry 3 | CAPCOM | CAPCOM | Soji Seta | Lead Engineer |
2012 | Control Design, 3D | Steel Battalion: Heavy Armor | Far Cry 3 | FROM Software | CAPCOM | | |
2012 | Control Design, 3D | Tiny & Big: Grandpa’s Leftovers | Far Cry 3 | Black Pants Studio | Black Pants Studio | Christian Niemand, Sebastian Schulz, Johannes Spohr, Philipp Beau, Alexander Gerb,Alexander Jahl | Programming |
2012 | Control Design, 3D | ZombiU | Far Cry 3 | UBISOFT | UBISOFT | Guillaume Sauveur | Lead Gameplay Programmer |
2011 | Control Design, 2D or Limited 3D | Anomaly: Warzone Earth | Kung-Fu High Impact | 11 bit studios | Piotr Musial | Barlomiej Walecki | Game Programming |
2011 | Control Design, 2D or Limited 3D | Child of Eden | Kung-Fu High Impact | Q Entertainment | UBISOFT | Yoshio Inoue | Kinect Programmer |
2011 | Control Design, 2D or Limited 3D | Kung-Fu High Impact | Kung-Fu High Impact | Virtual Air Guitar Company | Black Bean | TBD | TBD |
2011 | Control Design, 2D or Limited 3D | Little Big Planet 2 | Kung-Fu High Impact | Media Molecule | SONY | Paul Holden | Programming Lead |
2011 | Control Design, 2D or Limited 3D | Rayman Origins | Kung-Fu High Impact | UBISOFT | UBISOFT | David Punset Martínez | Core Gameplay Programmer |
2011 | Control Design, 3D | Batman: Arkham City | Batman: Arkham City | Rocksteady Studios | WARner Bros. Interactive Entertainment | Bill Green, Ashraf Mohammad, Keith Nakamura, Magali Stretton, Jim Whitworth, Anthony Wicker, James Wicker | Designers |
2011 | Control Design, 3D | Bulletstorm | Batman: Arkham City | People Can Fly | EA | Lukasz Migas | Lead Programmer |
2011 | Control Design, 3D | El Shaddai: Ascension of the Metatron | Batman: Arkham City | Ignition Tokyo | UTV Ignition Entertainment | | |
2011 | Control Design, 3D | Gears of War 3 | Batman: Arkham City | EPIC GAMES | MICROSOFT | Joe Graf | Lead Programmer |
2011 | Control Design, 3D | Portal 2 | Batman: Arkham City | VALVE | VALVE | | |
2010 | Control Design, 2D or Limited 3D | DJ Hero 2 | Super Meat Boy | FreeStyleGames | ACTIVISION | Alex Zoro | Programming Technical Lead |