77 Data Found
00-year 00-awarded as 00-title 00-nominee 00-winner 00-developer 00-publisher 00-group 00-credit 00-role 00-hyperlink 00-text 00-video 00-dice equiv 00-gdc equiv 00-gang equiv 00-thegameawards
2006Lighting/TexturingResistance: Fall of ManResistance: Fall of ManGears of WarINSOMNIACSONYLighting/Texturinghide this columnhttp://www.mobygames.com/game/ps3/resistance-fall-of-man/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2005Lighting/TexturingGod of WarGod of WarResident Evil 4SONYSONYLighting/TexturingStig Asmussen, Ken Feldman, Gustavo RascheLead Environment Artistshide this columnhttp://www.mobygames.com/game/ps2/god-of-war/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2005Lighting/TexturingQuake 4Quake 4Resident Evil 4RAVEN Software, ID SOFTWAREACTIVISIONLighting/TexturingKevin LongArt Leadhide this columnhttp://www.mobygames.com/game/windows/quake-4/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2005Lighting/TexturingResident Evil 4Resident Evil 4Resident Evil 4CAPCOMCAPCOMLighting/TexturingRyuichi Okanon/ahide this columnhttp://www.mobygames.com/game/gamecube/resident-evil-4_/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2005Lighting/TexturingShadow of the ColossusShadow of the ColossusResident Evil 4TEAM ICOSONYLighting/TexturingYuta Kimura, Hironobu NakanoEffects Designhide this columnhttp://www.mobygames.com/game/ps2/shadow-of-the-colossus/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2005Lighting/TexturingTom Clancy’s Splinter Cell: Chaos TheoryTom Clancy’s Splinter Cell: Chaos TheoryResident Evil 4UBISOFTUBISOFTLighting/TexturingAudran Guerard, Benoit Carrière, Jean-Philippe Rajotte,Michelle WuLighting Artistshide this columnhttp://www.mobygames.com/game/ps2/tom-clancys-splinter-cell-chaos-theory/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2004Lighting/TexturingChronicles of Riddick: Escape from Butcher BayChronicles of Riddick: Escape from Butcher BayDoom 3Starbreeze Studios, Tigon StudiosVIVENDI UNIVERSALLighting/TexturingJan Andersson, Jens MatthiesCinematics Lighting and Effectshide this columnhttp://www.mobygames.com/game/windows/chronicles-of-riddick-escape-from-butcher-bay/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2004Lighting/TexturingDoom 3Doom 3Doom 3id SoftwareACTIVISIONLighting/Texturinghide this columnhttp://www.mobygames.com/game/windows/doom_/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2004Lighting/TexturingHalf-Life 2Half-Life 2Doom 3VALVEVALVELighting/TexturingDhabih EngLead Artisthide this columnhttp://www.mobygames.com/game/windows/half-life-2/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2004Lighting/TexturingNinja GaidenNinja GaidenDoom 3Team NinjaTECMOLighting/TexturingYuko Miyamoto, Chiharu Adachi, Yuichi Hasegawa,Shintaro Ito, Ryoji SugitaGraphic Effectshide this columnhttp://www.mobygames.com/game/xbox/ninja-gaiden-/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2004Lighting/TexturingTom Clancy’s Splinter Cell: Pandora TomorrowTom Clancy’s Splinter Cell: Pandora TomorrowDoom 3UBISOFTUBISOFTLighting/TexturingNathalie Nogard-Moschetti, Grégory Piche, David GarcíaLight and Arthide this columnhttp://www.mobygames.com/game/gamecube/tom-clancys-splinter-cell-pandora-tomorrow/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2003Lighting/TexturingCall of DutyCall of DutyPrince of Persia: The Sands of TimeINFINITY WARDACTIVISIONLighting/TexturingBrad Allen, Chris Hassell, Jeff Heath, Paul Jury (Lead 2D),Justin Thomas, Kevin Chen (Concept Art)Arthide this columnhttp://www.mobygames.com/game/windows/call-of-duty/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2003Lighting/TexturingCrimson Skies: High Road to RevengeCrimson Skies: High Road to RevengePrince of Persia: The Sands of TimeFASAMICROSOFTLighting/TexturingMichael Bray (ArtSource), Jef JohnstoneArt Effectshide this columnhttp://www.mobygames.com/game/xbox/crimson-skies-high-road-to-revenge/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2003Lighting/TexturingDeus Ex: Invisible WarDeus Ex: Invisible WarPrince of Persia: The Sands of TimeION STORMEIDOSLighting/Texturinghide this columnhttp://www.mobygames.com/game/windows/deus-ex-invisible-war/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2003Lighting/TexturingNeed for Speed UndergroundNeed for Speed UndergroundPrince of Persia: The Sands of TimeEAEALighting/Texturinghide this columnhttp://www.mobygames.com/game/windows/need-for-speed-underground/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2003Lighting/TexturingPrince of Persia: The Sands of TimePrince of Persia: The Sands of TimePrince of Persia: The Sands of TimeUBISOFTUBISOFTLighting/Texturinghide this columnhttp://www.mobygames.com/game/ps2/prince-of-persia-the-sands-of-time/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2002Lighting/TexturingEternal Darkness: Sanity’s RequiemEternal Darkness: Sanity’s RequiemTom Clancy’s Splinter CellSilicon KnightsNINTENDOLighting/TexturingDenis DyackDirectorhide this columnhttp://www.mobygames.com/game/gamecube/eternal-darkness-sanitys-requiem/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2002Lighting/TexturingLord of the Rings: The Two TowersLord of the Rings: The Two TowersTom Clancy’s Splinter CellStormfront Studios, Hypnos EntertainmentEA GamesLighting/TexturingJohn BurkTechnical Art Directorhide this columnhttp://www.mobygames.com/game/ps2/lord-of-the-rings-the-two-towers/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2002Lighting/TexturingMetal Gear Solid 2: SubstanceMetal Gear Solid 2: SubstanceTom Clancy’s Splinter CellKONAMIKONAMILighting/TexturingYoji ShinkawaLighting Directionhide this columnhttp://www.mobygames.com/game/ps2/metal-gear-solid-2-substance/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2002Lighting/TexturingMetroid PrimeMetroid PrimeTom Clancy’s Splinter CellRetro StudiosNINTENDOLighting/TexturingTodd KellerLead Artisthide this columnhttp://www.mobygames.com/game/gamecube/metroid-prime/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2002Lighting/TexturingResident Evil ZeroResident Evil ZeroTom Clancy’s Splinter CellCAPCOMCAPCOMLighting/TexturingHiroshi KasajimaBackground Graphic Directorhide this columnhttp://www.mobygames.com/game/gamecube/resident-evil-zero/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2002Lighting/TexturingTom Clancy’s Splinter CellTom Clancy’s Splinter CellTom Clancy’s Splinter CellUBISOFTUBISOFTLighting/TexturingHugo Dallaire, Yves Allaire, Antoine Dodens, Frédéric Blais, David Chabot, Mathieu Laforce, Alain Turcotte, Yannick Létourneau, Jean-Francois Prévostn/ahide this columnhttp://www.mobygames.com/game/xbox/tom-clancys-splinter-cell/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2001Lighting/TexturingIcoIcoIcoSONYSONYLighting/TexturingKatsuhiko Abe, Taijuro Hachiya, Kaihei Hayano, Tsutomu Kouno, Atsushi Morioka, Kazuhiro Numata, Nanako Ohmura, Mitsuhiro Shimooki, Mikiko Takeda, Chikara Ueno, Takuya Seki, Hajime Sugiyama, Roland Herrington (ewp)n/ahide this columnhttp://www.mobygames.com/game/ps2/ico/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2001Lighting/TexturingLuigi’s MansionLuigi’s MansionIcoNINTENDONINTENDOLighting/Texturinghide this columnhttp://www.mobygames.com/game/gamecube/luigis-mansion/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2001Lighting/TexturingMetal Gear Solid 2Metal Gear Solid 2IcoKONAMIKONAMILighting/TexturingYoji ShinkawaLighting Directionhide this columnhttp://www.mobygames.com/game/ps2/metal-gear-solid-2-sons-of-liberty/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2001Lighting/TexturingOddworld Munch’s OddyseeOddworld Munch’s OddyseeIcoOddworld InhabitantsMicrosoft Game StudiosLighting/TexturingAimee E. SmithGraphicshide this columnhttp://www.mobygames.com/game/xbox/oddworld-munchs-oddysee/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A
2001Lighting/TexturingStar Wars Rogue Squadron II: Rogue LeaderStar Wars Rogue Squadron II: Rogue LeaderIcoLucas ArtsLucas ArtsLighting/TexturingKaren CheliniDirector of Arthide this columnhttp://www.mobygames.com/game/gamecube/star-wars-rogue-squadron-ii-rogue-leader/creditsNO VIDEOArt DirectionVisual ArtsN/AN/A

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