77 Data Found
00-year 00-awarded as 00-nominee 00-winner 00-developer 00-publisher 00-credit 00-role
2006Lighting/TexturingResistance: Fall of ManGears of WarINSOMNIACSONY
2005Lighting/TexturingGod of WarResident Evil 4SONYSONYStig Asmussen, Ken Feldman, Gustavo RascheLead Environment Artists
2005Lighting/TexturingQuake 4Resident Evil 4RAVEN Software, ID SOFTWAREACTIVISIONKevin LongArt Lead
2005Lighting/TexturingResident Evil 4Resident Evil 4CAPCOMCAPCOMRyuichi Okanon/a
2005Lighting/TexturingShadow of the ColossusResident Evil 4TEAM ICOSONYYuta Kimura, Hironobu NakanoEffects Design
2005Lighting/TexturingTom Clancy’s Splinter Cell: Chaos TheoryResident Evil 4UBISOFTUBISOFTAudran Guerard, Benoit Carrière, Jean-Philippe Rajotte,Michelle WuLighting Artists
2004Lighting/TexturingChronicles of Riddick: Escape from Butcher BayDoom 3Starbreeze Studios, Tigon StudiosVIVENDI UNIVERSALJan Andersson, Jens MatthiesCinematics Lighting and Effects
2004Lighting/TexturingDoom 3Doom 3id SoftwareACTIVISION
2004Lighting/TexturingHalf-Life 2Doom 3VALVEVALVEDhabih EngLead Artist
2004Lighting/TexturingNinja GaidenDoom 3Team NinjaTECMOYuko Miyamoto, Chiharu Adachi, Yuichi Hasegawa,Shintaro Ito, Ryoji SugitaGraphic Effects
2004Lighting/TexturingTom Clancy’s Splinter Cell: Pandora TomorrowDoom 3UBISOFTUBISOFTNathalie Nogard-Moschetti, Grégory Piche, David GarcíaLight and Art
2003Lighting/TexturingCall of DutyPrince of Persia: The Sands of TimeINFINITY WARDACTIVISIONBrad Allen, Chris Hassell, Jeff Heath, Paul Jury (Lead 2D),Justin Thomas, Kevin Chen (Concept Art)Art
2003Lighting/TexturingCrimson Skies: High Road to RevengePrince of Persia: The Sands of TimeFASAMICROSOFTMichael Bray (ArtSource), Jef JohnstoneArt Effects
2003Lighting/TexturingDeus Ex: Invisible WarPrince of Persia: The Sands of TimeION STORMEIDOS
2003Lighting/TexturingNeed for Speed UndergroundPrince of Persia: The Sands of TimeEAEA
2003Lighting/TexturingPrince of Persia: The Sands of TimePrince of Persia: The Sands of TimeUBISOFTUBISOFT
2002Lighting/TexturingEternal Darkness: Sanity’s RequiemTom Clancy’s Splinter CellSilicon KnightsNINTENDODenis DyackDirector
2002Lighting/TexturingLord of the Rings: The Two TowersTom Clancy’s Splinter CellStormfront Studios, Hypnos EntertainmentEA GamesJohn BurkTechnical Art Director
2002Lighting/TexturingMetal Gear Solid 2: SubstanceTom Clancy’s Splinter CellKONAMIKONAMIYoji ShinkawaLighting Direction
2002Lighting/TexturingMetroid PrimeTom Clancy’s Splinter CellRetro StudiosNINTENDOTodd KellerLead Artist
2002Lighting/TexturingResident Evil ZeroTom Clancy’s Splinter CellCAPCOMCAPCOMHiroshi KasajimaBackground Graphic Director
2002Lighting/TexturingTom Clancy’s Splinter CellTom Clancy’s Splinter CellUBISOFTUBISOFTHugo Dallaire, Yves Allaire, Antoine Dodens, Frédéric Blais, David Chabot, Mathieu Laforce, Alain Turcotte, Yannick Létourneau, Jean-Francois Prévostn/a
2001Lighting/TexturingIcoIcoSONYSONYKatsuhiko Abe, Taijuro Hachiya, Kaihei Hayano, Tsutomu Kouno, Atsushi Morioka, Kazuhiro Numata, Nanako Ohmura, Mitsuhiro Shimooki, Mikiko Takeda, Chikara Ueno, Takuya Seki, Hajime Sugiyama, Roland Herrington (ewp)n/a
2001Lighting/TexturingLuigi’s MansionIcoNINTENDONINTENDO
2001Lighting/TexturingMetal Gear Solid 2IcoKONAMIKONAMIYoji ShinkawaLighting Direction
2001Lighting/TexturingOddworld Munch’s OddyseeIcoOddworld InhabitantsMicrosoft Game StudiosAimee E. SmithGraphics
2001Lighting/TexturingStar Wars Rogue Squadron II: Rogue LeaderIcoLucas ArtsLucas ArtsKaren CheliniDirector of Art

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