2015 | Use of Sound, Franchise | Fallout 4 | Star Wars Battlefront | Bethesda Game Studios | Bethesda Softworks | Dave Schreiber | Sound Designer |
2015 | Use of Sound, Franchise | King's Quest Chapter I: A Knight To Remember | Star Wars Battlefront | The Odd Gentlemen | Sierra Entertainment | Hexany Audio | Sound Design |
2015 | Use of Sound, Franchise | Rise of the Tomb Raider | Star Wars Battlefront | Crystal Dynamics | Square Enix | Jack Grillo | Senior Audio Designer |
2015 | Use of Sound, Franchise | Star Wars Battlefront | Star Wars Battlefront | Electronic Arts | Electronic Arts | Philip Eriksson, David Jegutidse, Gustav Rathsman, Martin Wöhrer | Sound Designers |
2015 | Use of Sound, Franchise | Super Mario Maker | Star Wars Battlefront | Nintendo | Nintendo | Koichi Kyuma | Sound Programming |
2015 | Use of Sound, New IP | Crypt Of The Necrodancer | Crypt Of The Necrodancer | Brace Yourself Games | Brace Yourself Games | TBD | |
2015 | Use of Sound, New IP | Everybody's Gone To The Rapture | Crypt Of The Necrodancer | The Chinese Room Ltd. | Sony Computer Entertainment America, Inc. | Anthony Hales | Sound Engineer |
2015 | Use of Sound, New IP | Evolve | Crypt Of The Necrodancer | Turtle Rock Studios | 2K Games | Caron Weidner, Michael C. Schapiro | Lead Sound Designer, Sound Designer |
2015 | Use of Sound, New IP | The Order: 1886 | Crypt Of The Necrodancer | Ready At Dawn | Sony Computer Entertainment | Carsten Rojahn | Sound Designer |
2015 | Use of Sound, New IP | Until Dawn | Crypt Of The Necrodancer | Supermassive Games | Sony Computer Entertainment | Adam Rowley, Joanna Orland, Alan McDermott, Jordan Pedder, Dylan Vadamootoo, Simon Gumbleton, Garry Taylor, Stephen O'Callaghan, Iain Hetherington, Tim Shepherd | Sound Design and Mix |
2014 | Use of Sound, Franchise | Alien: Isolation | Alien: Isolation | Creative Assembly Ltd., The | SEGA of America, Inc. | Mark Angus | Lead Audio Designer |
2014 | Use of Sound, Franchise | Call of Duty: Advanced Warfare | Alien: Isolation | Sledgehammer Games | Activision | TBD | |
2014 | Use of Sound, Franchise | Dragon Age: Inquisition | Alien: Isolation | BioWare | Electronic Arts | Anders Clerwall | Audio |
2014 | Use of Sound, Franchise | Far Cry 4 | Alien: Isolation | Ubisoft Divertissements Inc. | Ubisoft Entertainment SA | Yassine Abouelfalah | Lead Audio Designer |
2014 | Use of Sound, Franchise | Infamous: Second Son | Alien: Isolation | Sucker Punch Productions LLC | Sony Computer Entertainment America, Inc. | TBD | |
2014 | Use of Sound, New IP | Among The Sleep | Destiny | Krillbite Studio | Krillbite Studio | TBD | |
2014 | Use of Sound, New IP | Child of Light | Destiny | Ubisoft Montreal | Ubisoft | Hugo Bastien | Lead Sound Designer |
2014 | Use of Sound, New IP | Destiny | Destiny | Bungie Software | Activision | Jay Weinland | Audio Design Lead |
2014 | Use of Sound, New IP | Titanfall | Destiny | Respawn Entertainment | Electronic Arts, Inc. | Bryan Watkins, Mitchell Osias | Sound Designers |
2014 | Use of Sound, New IP | Tomodachi Life | Destiny | Nintendo | Nintendo | TBD | |
2013 | Use of Sound in a Franchise | Battlefield 4 | Bioshock: Infinite | EA | EA | Andrew Boyd, Paul Gorman | Audio Directors |
2013 | Use of Sound in a Franchise | Bioshock: Infinite | Bioshock: Infinite | Irrational Games | 2K | Scott Haraldsen | Audio Lead |
2013 | Use of Sound in a Franchise | Dead Space 3 | Bioshock: Infinite | VISCERAL Games | EA | Nick Laviers | Audio Director |
2013 | Use of Sound in a Franchise | Rayman Legends | Bioshock: Infinite | UBISOFT | UBISOFT | | |
2013 | Use of Sound in a Franchise | Saints Row IV | Bioshock: Infinite | VOLITION | DEEP SILVER | | |
2013 | Use of Sound, New IP | Amnesia: A Machine for Pigs | The Last of Us | The Chinese Room | Frictional Games | | |
2013 | Use of Sound, New IP | Antichamber | The Last of Us | Demruth | Demruth | | |
2013 | Use of Sound, New IP | Beyond: Two Souls | The Last of Us | Quantic Dream | SONY | Xavier Despas | Sound Design Manager |
2013 | Use of Sound, New IP | Outlast | The Last of Us | Red Barrels | Red Barrels | Jonathan Wachoru | Sound Designer |
2013 | Use of Sound, New IP | The Last of Us | The Last of Us | NAUGHTY DOG | SONY | Phil Kovats | Lead Audio |
2012 | Use of Sound in a Franchise | Call of Duty: Black Ops II | Call of Duty: Black Ops II | TREYARCH | ACTIVISION | Brian Tuey | n/a |
2012 | Use of Sound in a Franchise | Mass Effect 3 | Call of Duty: Black Ops II | BIOWARE | EA | Rob Blake | Lead Audio Designer |
2012 | Use of Sound in a Franchise | Max Payne 3 | Call of Duty: Black Ops II | ROCKSTAR | ROCKSTAR | Matthew Smith | Audio Director |
2012 | Use of Sound in a Franchise | Sniper Elite V2 | Call of Duty: Black Ops II | Rebellion Oxford | Rebellion Oxford | Nick Brewer | Lead Audio Designer |
2012 | Use of Sound in a Franchise | Uncharted: Golden Abyss | Call of Duty: Black Ops II | SONY | SONY | Garin Hiebert, Jim Sproul,Joshua Breindel, Laurent Betbeder,Nicky Hind, Jianhua Shen,Carlo Vogelsang | Audio Team |
2012 | Use of Sound, New IP | Journey | Sound Shapes | Thatgamecompany | SONY | Steve Johnson | Lead Sound Designer |
2012 | Use of Sound, New IP | Mark of the Ninja | Sound Shapes | Klei Entertainment | MICROSOFT | Matthew Marteinsson, Daniel Gagnon | Audio |
2012 | Use of Sound, New IP | Sound Shapes | Sound Shapes | Queasy Games, SONY | SONY | Shaw-Han Liem | n/a |
2012 | Use of Sound, New IP | The Last Story | Sound Shapes | Mistwalker | XSEED GAMES | Hirotomi Imoto | Audio Lead |
2012 | Use of Sound, New IP | The Walking Dead | Sound Shapes | Telltale Games | Telltale Games | Lazar Levine | Lead Sound Designer |
2011 | Use of Sound in a Franchise | Call of Duty: Modern Warfare 3 | Call of Duty: Modern Warfare 3 | Infinity Ward | ACTIVISION | Mark Ganus | n/a |
2011 | Use of Sound in a Franchise | Dead Space 2 | Call of Duty: Modern Warfare 3 | VISCERAL Games | EA | Andrew Boyd | Audio Director |
2011 | Use of Sound in a Franchise | F.E.A.R. 3 | Call of Duty: Modern Warfare 3 | Day 1 Studios | WArner Bros. Interactive Entertainment | Richard Carle | Audio Director |
2011 | Use of Sound in a Franchise | Rayman Origins | Call of Duty: Modern Warfare 3 | UBISOFT | UBISOFT | Christophe Heral | Artistic Audio Direction |
2011 | Use of Sound in a Franchise | Uncharted 3: Drake’s Deception | Call of Duty: Modern Warfare 3 | NAUGHTY DOG | SONY | Tom Hays | Director, Audio Services |
2011 | Use of Sound, New IP | Catherine | Papa Sangre | ATLUS | ATLUS | Atsushi Kitajoh | Chief Sound Designer |
2011 | Use of Sound, New IP | L.A. Noire | Papa Sangre | Team Bondi | ROCKSTAR | Matthew Smith | Audio Director |
2011 | Use of Sound, New IP | Papa Sangre | Papa Sangre | Somethin' Else | APPLE | TBD | n/a |
2011 | Use of Sound, New IP | Pulse | Papa Sangre | Cipher Prime | APPLE | | |
2011 | Use of Sound, New IP | Rage | Papa Sangre | id Software | BETHESDA | Christian Antkow | Audio Design |